### Changelog

| Version | Description |
|-------|-------------|
| 1.4.4 | Added an active summon counter. <br>Added a combat icon for each summon. <br>Fixed translation tokens for `RD_inv_staff_mistlands`. <br>Adjusted the Rigidbody mass of all summons. <br>Fixed bugs. |
| 1.4.3 | Fixed bugs. |
| 1.4.2 | Fixed bugs. |
| 1.4.1 | Fixed bugs. |
| 1.4.0 | Fixed Grimoire III configuration binds. <br>Changed summon health cost calculation to use a percentage of the player's maximum health instead of current health. <br>Added a summon block when the player does not have enough available health to pay the summon cost. <br>Added several minor adjustments and improvements. |
| 1.3.9 | Added a new debuff system: each active summon reduces the player's health regeneration. <br>Added a new totem upgrade system: totem upgrades increase the lifetime of the corresponding summon. <br>Added new summon configuration entries for base health, health increase percentage per star, Blood Magic progression, health cost, and Eitr cost. <br>Added a new menu visual system: when a totem is equipped, its corresponding summon appears beside the character. <br>Added two new summons: **Fallen Valkyrie** and **Memorial Mage**. <br>Added three new books that increase the maximum number of summons, with increased summon costs and reduced player base health. <br>Added configurable summon voice frequency and chance settings. <br>Changed all food recipes to produce 5 items per craft. <br>Improved summon lifetime handling. <br>Summons now die when the player dies. <br>Armed summons can now spawn with sword or mace variations. <br>Improved summon, totem, and staff models. <br>Improved several shaders. <br>Optimized several systems. <br>`A new configuration file MUST be generated.` |
| 1.3.8 | Fixed changelog. |
| 1.3.7 | Adjusted durability values. |
| 1.3.6 | Fixed the hamburger translation token. |
| 1.3.5 | Added translation tokens. |
| 1.3.4 | Added Localization Manager. <br>Adjusted several shaders. <br>Fixed swimming behavior for certain summons. <br>Increased staff projectile speed. <br>Rebalanced summon damage. <br>Rebalanced armor values. <br>Removed coal from workbench recipes. |
| 1.3.3 | Added minor compatibility adjustments for dedicated slots. |
| 1.3.2 | Fixed localization issues. <br>Adjusted some recipes. |
| 1.3.1 | Added translations for set effect tooltips. <br>Adjusted crafting station extension descriptions. <br>Made the Specter summon float over water. <br>`DELETE YOUR OLD CFG TO GENERATE A NEW ONE!` |
| 1.3.0 | Fixed staff projectiles not appearing for other players. |
| 1.2.9 | Added the Specter summon, obtained in the Black Forest. |
| 1.2.8 | Refactored the Tome slot to use explicit API methods and added a compatible prefab whitelist. |
| 1.2.7 | Improved visual and sound effects when summoning creatures. <br>Added visual and sound effects when unsummoning creatures. <br>Fixed a minor visual issue on the Vile summon. |
| 1.2.6 | Added a new totem to summon **Vile**, the zombie bear. <br>Updated the summon lifetime counter to a global system, preventing summons from freezing when leaving the scene. <br>Added an option to disable summon affixes when **Creature Level and Loot Control** is installed. <br>Standardized several inconsistent prefab names; you will most likely need to obtain them again. |
| 1.2.5 | Renamed the custom slot to **Tome** for compatibility with the AzuExtendedPlayerInventory API and other mods, as requested by **Azumatt**. <br>Requires deleting the existing CFG file to generate a new one. |
| 1.2.4 | Fixed staff effects in Ashlands. |
| 1.2.3 | Fixed config sync. |
| 1.2.2 | Fixed summoned mob name translations. Works at runtime for newly summoned creatures. |
| 1.2.1 | Added localized idle voice sounds for summoned creatures starting from the Black Forest biome. <br>Added an option to disable the idle voice system and use vanilla audio. <br>Made idle voice settings client-side, allowing local player customization. <br>The existing CFG file must be removed to generate a new one with the updated options. |
| 1.2.0 | Improved performance and stability. <br>Reduced micro-stutters when multiple summons are active. <br>Added localized idle voice sounds for summoned creatures. Initially applied to three summons with PT-BR voice lines; support for all summons will be expanded later. <br>Added configurable language selection via CFG. <br>Thanks to [@rich4rd7897](https://discord.com/users/487078862770143242) for reporting the issue and helping with testing. <br>Summon name translation issues are still being investigated. |
| 1.1.9 | Changed the Grimoire slot integration from a hard dependency to a soft dependency. The mod now runs without AzuExtendedPlayerInventory installed, disabling only the extra slot when unavailable. |
| 1.1.8 | Reduced base health of all summons by 50%. <br>Added an exclusive Grimoire slot, requiring AzuExtendedPlayerInventory. <br>Added three Grimoires: Draugrbók, Morthbók, and Eldrún. |
| 1.1.7 | Added six Eitr-focused foods. |
| 1.1.6 | Added an extra workstation extension for the Necromancy Table. <br>Added an extra workstation extension for the Advanced Necromancy Table. <br>Fixed required workstation levels for item upgrades. |
| 1.1.5 | Fixed the Decrepit Helmet to work correctly with the new workbench. |
| 1.1.4 | Adjusted the Necromancy Table to cap upgrades at level 4. <br>Added the Advanced Necromancy Table, available in the Plains and upgradeable up to level 3. |
| 1.1.3 | Added Blood Magic gate configuration entries. <br>Updated the README. |
| 1.1.2 | Added owner-only unsummon interaction via [E] on summoned creatures and removed vanilla interaction hovers. <br>Added Blood Magic gating that blocks summons below the required level and displays a centered message showing current and required levels. |
| 1.1.1 | Fixed an issue where the summon lifetime timer could freeze, especially when other mods modified HUD elements, hovers, or nameplates. |
| 1.1.0 | Added a lifetime system for summoned creatures. Each summon now displays a visual indicator of remaining time. Lifetime values are fully configurable via CFG. |
| 1.0.9 | Adjusted the Mountain summoning water VFX. <br>Reduced creature aggro range from 50m to 30m. |
| 1.0.8 | Adjusted the Mistlands summoning attack VFX. |
| 1.0.7 | Reverted to the previous stable version. |
| 1.0.6 | Improved performance and stability. <br>Optimized server synchronization. <br>Reduced frame stutters. |
| 1.0.5 | Added ownership registration for summoned creatures. <br>Added configuration options for summoning costs. <br>Removed hover interaction conflicts. <br>Important: requires deleting the existing `config.cfg` to generate the new configuration structure. |
| 1.0.4 | Fixed the Swamp set effect. <br>Reduced the required equipped items from four to three. <br>Removed interaction with Summoners. <br>Added a new creature registry system for damage and summon block adjustments via configuration. <br>Updated compatibility for Valheim patch 0.221.4. |
| 1.0.3 | Adjusted Swamp and Mountain totem summoning animations to rise from the ground. |
| 1.0.2 | Adjusted manifest. |
| 1.0.1 | Added minor adjustments and fixes. |
| 1.0.0 | Initial release. |