
 #Version 0.0.5 - 
 Release the dogs!
 
 #Version 0.0.6 - 
 Fixing and compressing a few things. Added BrownEvilBunny
 
 #Version 0.0.7 - 
 BestestDog will now only spawn when it's Raining, he is cold wet and alone in the Darkforest. Dramatically reduced the chance of spawn of BestestDog, added WolfMeat to drop chance of BestestDog, reduced bunny chance of spawn by half.
 
 #Version 0.0.8 - 
 Fixed audio on BestestDog's death, adjusted ragdoll on Dog Corpse
  
 #Version 0.0.9 - 
 Fixed audio effect on corpse destruction, corrected stick throwing audio
 
 #Version 0.1.0 - 
Updated with latest CreatureManager by Blaxxun, added consumable effect to YummyBones, lowered drop chance of YummyBones

 #Version 0.1.1 - 
Changed consume of YummyBones, fixed BestestStick from not equipping, Added float so items dont sink in water.

 #Version 0.1.3 - 
ALL NEW CONFIG OPTIONS AND SYNC FOR CREATURES!!! Built using Blaxxun's latest creaturemanager, you now have the ability to edit and configure the mod's creatures, enforced by server config if on server.
Bestest Dog will now eat: "BestestStick, YummyBone, RawMeat, CookedMeat, BoarJerky, NeckTail, DeerStew, NeckTailGrilled, DeerMeat, CookedDeerMeat, MinceMeatSauce, Sausages, Entrails, SerpentMeatCooked, SerpentStew, SerpentMeat, CookedWolfMeat, WolfMeat, Wolfjerky, LoxMeat, CookedLoxMeat, LoxPie"
 
 #Version 0.1.4 - 
Updated ServerSync, CreatureManager, and ItemManager on the code backend.

 #Version 0.1.5 - 
Removed rabbits that may have caused some issues. These are no longer needed now that Valheim has added rabbits.

 #Version 0.1.6 - 
Fixed spawn of Bestest_Pup - may have thrown procreation errors with some mods. Fixed projectile so it's visible in MP when throwning Bestest Stick.

 #Version 0.1.7 - 
 Updated dependancies, corrected some of the audio effects
 
 #Version 0.1.8 - 
 Updated dependancies
 
 #Version 0.1.9 - 
 Fixed missing ref
 
 #Version 0.1.10 - 
 Updated dependancies

 #Version 0.1.11 - 
 Removed Bestest Stick and YummyBone, added Bestest Treat with hand feed option, added BestestBall to play fetch with pets on follow, added GB_Whistle to recall all bestest dogs to your location. Thank you Blacks7ar and CookieMilk 
 
 #Version 0.1.12 - 
 Updated dependancies
 
 #Version 0.1.13 - 
 Updated dependancies
 
 #Version 0.1.14 - 
 Updated version number
 
 #Version 0.1.15 - 
 Updated dependancies
 
 #Version 0.1.16 - 
 Corrected spawn time, night was causing dog to despawn.
 
#Version 0.1.18 - 
BestestTreat will now heal tamed creatures with CTRL+E instead of just hand feeding. Config for Cooldown added, Fixed conflict with Dogs mod. PLEASE DELETE CONFIG
 
#Version 0.2.0 - 
Please delete your config, I have changed the dog to Player Faction. There is a Config Option that you can now edit the creatures faction. Once tamed you will be able to command him.

#Version 0.2.1 -
Internal dependancy updates.

#Version 0.2.2 - 
added Fixes from O+ community - Thank you Blackstar!

#Version 0.2.3 -
Registered footstep prefabs, though I do not think this will fix footstep audio, it should prevent null ref errors caused by footstep events. 

#Version 0.2.4 -
Updated for BogWitch

#Version 0.2.5 -
Updated vfx api for Linux and Mac, added Health Config Option -may need to delete the old config-

#Version 0.2.6 -
Must have smoked too much, didn't drop the new dll into the upload xD

#Version 0.2.7 -
Added Icon to Stone Pupper, Added crafting Option for Stone Pupper, Removed Can Procreate Logging as the dogs do not bump uglies, Doggo "Spawns Anytime" to prevent Night Despawn.

#Version 0.2.8 -
Added config options for Growup Time and Pup Health

#Version 0.2.9 -
Updated internal refs

#Version 0.3.0 -
Updated assemblies

#Version 0.3.1 -
Updated serversync

#Version 0.3.2 -
Updated some safety check and caps for the recall system.

#Version 0.3.3 -
Updated refrences

#Version 0.3.4 -
Updated refrences

#Version 0.3.5 -
Added config options for the dog attack damage

#Version 0.3.5 -
- Wait/Follow Command: Press H (default) while looking at your dog to toggle between waiting and following
- Dogs in wait state will resume following if they take damage
- Fixed multiplayer synchronization issues on dedicated servers
- Fixed memory leaks in fetch AI system
- Fixed dogs not responding correctly to commands with multiple players
