---

[![Valheim Server Hosting](https://i.ibb.co/mrbJDxK2/Dat-Host.png)](https://dathost.net/r/dreanegade/valheim-server-hosting) 

---

## 📘 Mods Guide & Crafting Overview
 
### Crafting recipes, internal prefab names and additional developer notes:

| 🢂  [**Full Mods Guide - Google Sheets**](https://docs.google.com/spreadsheets/d/1D7q_jrLEeAsFs1sMnOCsJvbHfCtDn49OGERvK-TP4ws/edit?gid=1311567468#gid=1311567468)  🢀 |
|--------------------------------------------------------------------------------------------------|

## ⚔️ Features

- 🧥 6 archer armor sets  
- 🧥 3 crossbowman armor sets  
- 🧥 3 assassin armor sets  
<br>
- 🏹 8 EVO bows  
- 🎯 15 EVO crossbows  
<br>  
- 🏹 6 bows
- 🗡 6 knives 
- 🎯 1 crossbow  
<br>  
- 🔱 7 slingshots 
- 🌑 4 slingshot pellets   
<br>  
- 🔪 5 throwing knives  
- 🌌 5 throwing whirlstars    
<br>  
- 🔨 1 main crafting table with 6 extensions  
- 🔨 1 additional crafting table
- 🪑 17 new decorative build pieces   
<br>
- 📦 7 crossbow bolts
- 🧱 11 new materials

# Hunter Legacy

**Hunter Legacy** follows a structured progression of hunter armor and weapons — starting in the **Black Forest** and advancing through each biome.  
At the heart of this journey lies a full path for **archers and crossbowmen**, supported by dedicated crafting stations and equipment designed for ranged mastery.

Within the Core progression, armor sets are divided into two main paths:  
- **Archer Sets** — come in two subcategories:  
  - **Light-Medium** — a classic approach, offering mobility, stamina efficiency, and speed.  
  - **Medium-Heavy Hybrids** — providing stronger defense and survivability while still supporting ranged combat.  
  
>Each choice has its own advantages and drawbacks, depending on your playstyle.  

![Hunter_Legacy](https://i.ibb.co/RkhNvkyp/Hunter-Legacy-B.png)

- **Crossbowman Sets** — balanced mid-tier armor designed for confident, steady combat.

![Hunter_Legacy](https://i.ibb.co/nqk5r1FS/Hunter-Legacy-C.png)

## 🔨 **Crafting Station**

A dedicated crafting station, the **Hunter’s Table**, enhanced by five unique extensions, is used to craft all new hunter equipment.  

Alongside it stands the **Munitions Bench**, where arrows, bolts, throwing knives, and bombs are crafted.

![Hunter_Legacy](https://i.ibb.co/hNq9HTv/Hunter-Legacy-T.png)

## 🌀 **Progression**

Hunter Legacy introduces two distinct crafting paths for bows and crossbows:

- 1️⃣ **EVO Progression** — to forge a new bow or crossbow, you must use the previous one as a core ingredient.  

![Hunter_Legacy](https://i.ibb.co/DD0fnVTs/Hunter-Legacy-BO.png)

  This creates a true *evolution chain*, where each weapon carries the legacy of the last and grows in power as you advance through the biomes. 

![Hunter_Legacy](https://i.ibb.co/JFG5rMQz/Hunter-Legacy-CB.png)

  The **Renegade EVO chain** introduces a new progression path of crossbows — seven powerful designs that evolve from the **Black Forest** to the **Ashlands**.

![Hunter_Legacy](https://i.ibb.co/21xQxyPb/Hunter-Legacy-CBR.png)

  > Your starter bow or crossbow from the Black Forest can ultimately evolve into a mighty endgame weapon, keeping your journey consistent and rewarding.

- 2️⃣ **Classic Progression** — alongside the EVO line, you can also craft independent bows and crossbows directly in each biome.  
  These offer unique stats, appearances, and playstyles, giving you freedom of choice at every stage.

This dual system allows hunters to decide their path:  
- Commit to a single evolving weapon that grows stronger with you.  
- Or switch between biome-specific crafts, each providing a fresh identity and combat experience.  

Both approaches remain balanced and meaningful, ensuring that every hunter can find their own way to master ranged combat.

## 🔱 Slingshots  
A new ranged weapon type has been added — **Slingshots**, progressing naturally through every biome from **Meadows to Ashlands** and dealing primarily **blunt** damage.  

- **Primary Attack:** a quick single shot with shorter range and lower damage than bows, but with a faster draw, making it well-suited for mid-range engagements.  
- **Secondary Attack:** fires three pellets at once with slightly reduced accuracy, offering strong performance at medium-to-close range.  

A new ammunition type has also been introduced — **Pellets**, crafted at a more accessible cost compared to arrows.

![Hunter_Legacy](https://i.ibb.co/ycx4svHd/Hunter-Legacy-Slingshots.png)

>The earliest slingshot from **Meadows**, along with the first **Stone Pellet**, can be crafted directly at the **Workbench**.  
>Their recipes are also available at the **Hunter Table** and **Munition Bench** for convenience.

## 🔪 **Throwing Weapons**

Hunter Legacy expands the hunter’s arsenal with two full chains of throwing weapons — progressing through every metal in the game:

- **Throwing Knives** — light and precise, dealing piercing damage with swift strikes.  
- **Whirlstars** — multi-blade projectiles, designed for devastating spinning throws that deal slashing damage.  

![Hunter_Legacy](https://i.ibb.co/TFd52dK/Hunter-Legacy-TH.png)

> Both chains follow the biome progression of bows and crossbows, giving hunters a lethal close-to-mid range option that evolves alongside their main arsenal.


## 🧩 **Expansions**

In parallel to the Core Lines of bows and crossbows, you’ll find a growing number of **Assassin Expansions** — armor sets and weapons designed for fast and stealthy melee-range combat, as well as weaponry that creates a completely new playstyle or serves as a powerful complement to your archer or crossbowman.  

**Current Expansions:**

- **Silent Thorn** — Black Forest set, light assassin gear built for early-game stealth and quick strikes.  
- **Snow Talon** — Mountain set, specialized for concealment in snowy terrain and precise ambush attacks.  
- **Nocturne Blade** — Mistlands set, late-game assassin armor focused on mobility and lethal shadow combat.  

> Assassin Expansions open an alternative path within the hunter’s legacy — blending ranged mastery with the art of close-range assassination.


![Hunter_Legacy](https://i.ibb.co/HTJr9hGg/Hunter-Legacy-A.png)

## 💎 **Hunter Materials**

- **Draw Lever** – the starting component required to craft the first EVO crossbow.  
- **Eternal Bowstring** – the starting component required to craft the first EVO bow.  
- **Coarse Thread** – an early-game variant of linen thread, used in crafting armor and gear before reaching the Plains biome.

## 🧵 **Refined Leathers**

Hunter Legacy introduces a new chain of specially processed leathers, used to craft high-quality hunter gear.  
Each step follows the natural progression of biomes, ensuring that your equipment evolves alongside the challenges you face:

- **Resined Leather** — Deer hide treated with sticky resin to resist decay.  
- **Greased Leather** — Troll hide softened and preserved with animal fat.  
- **Frosted Leather** — Wolf hide hardened by exposure to the mountain frost.  
- **Tarred Leather** — Lox hide treated in boiling tar for greater toughness.  
- **Sapped Leather** — Scale hide tanned with sap from the Ancient Roots of Mistlands.  
- **Charred Leather** — Asksvin hide cured with charcoal resin, hardened through flame.

## 🪑 **Decor Elements**  
The mod also provides a set of decorative pieces that let you personalize your base with elements that reflect the spirit of a true hunter and devoted collector.

![Hunter_Legacy](https://i.ibb.co/v6cvY4Hb/Hunter-Legacy-Decor.png)

## 🌍 Translations

| Available Languages |
|:--------------------|
| 🇪🇸 Spanish |
| 🇫🇷 French |
| 🇩🇪 German |
| 🇵🇱 Polish |
| 🇺🇦 Ukrainian |
| 🇷🇺 Russian |
| 🇹🇷 Turkish |
| 🇨🇳 Chinese |
| 🇰🇷 Korean |
| 🇯🇵 Japanese |
| 🇧🇷 Portuguese (Brazil) |

---

## 🙏 **Credit & Thanks**

Special thanks to:

  
- **Insanity** — for his dedicated testing throughout all stages, and for his invaluable ideas and feedback during development
- **Trissy, Shien and Alastair** — for thorough multiplayer testing and feedback  
  
and  
  
- **Azumatt** — for his tutorial material    
- **Hugo The Dwarf** — for personal guidance  
- **MidnightsFX**, **Rusty**, **Pfhoenix** — for overall support and feedback  
 
---

## 💬 **Mod Support & Feedback**

Please feel free to share any feedback or suggestions on my Discord:

👉 [Join the Distant Origins Discord](https://discord.gg/T7JdRBwF4S)

---

## ⚠️ Usage and Monetization Notice

This mod is **free** and was created for the enjoyment of the community. However, I've noticed that some servers use content from my mods (e.g. armor sets) as **rewards for donations** or as part of monetized features.

> **Please do not use any of my mods in monetized contexts without contacting me first.**

This includes:
- Selling access to features from my mods  
- Offering them as rewards for donations or paid services 

💬 I’m always open to discussion and collaboration — thank you for supporting fair use and respecting the time and effort behind this work.

---

## ☕ **Donations & Tips**

> *"I'm a 34-year-old teacher who creates mods in my free time because I truly enjoy it and want to make Valheim a more fun experience for everyone. If you feel like saying thanks, you can tip me here <3"*

| My PayPal: | [![PayPal](https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif)](https://www.paypal.com/donate/?hosted_button_id=BYEJ7PT3T3DA4) |  
|----------|--------------------------------------------------------------------------------------|

| My Ko-fi: | [![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/dreanegade) |
|----------|--------------------------------------------------------------------------------------|

---
