# 1.7.9
* patch 0.221.10

# 1.7.8
* fixed rare issue with season and day stucking

# 1.7.7
* fixed issue when mining with Serverside Simulations

# 1.7.6
* added protection from errors on location load when preparing seasonal textures
* preparing seasonal textures optimized further

# 1.7.5
* added protection from prefab collection changes when preparing seasonal textures

# 1.7.4
* optimized preparing texture process
* crop planted currently in Winter will have proper health status instead of Healthy
* added test config to disable loading indicator

# 1.7.3
* fixed occasional error in main menu

# 1.7.2
* fixed incorrect textures on internal parts of large breakable rocks and boulders
* fixed dandelion being always green despite season
* pickable status will only be seen on not yet picked plants to prevent misinformation (compatibility with other mods hovers)

# 1.7.1
* fixed nonlocalized name of some pickables in winter
* indicator of seasonal textures creation process

# 1.7.0
* proper localization on most popular languages (corrections are welcomed)
* new seasonal loading tips (The composition of the tips depends on the seasonal settings and configs)
* compatibility with Apiary from HoneyPlus (bees sleep in Winter)
* fixed occasional issue with unintended day skip after sleep
* another attempt on fish position with frozen ocean
* new config option to disable torch warmth in interior (enabled by default)
* Ice floes health changes proportionally its volume (initial health value is configurable)
* new config in Season section to make Warm debuff appear even on single frost-resistant armor piece
* new config in Season section to make Mountains in Winter require 2 warm armor piece to prevent freezing
* new config in Season section to get Cold status along Wet status in Mountains if not protected with mead (in dungeons mostly)
* new config in Season section to ignore getting Cold on Wet if wearing 2 warm armor pieces
* new config in Season section to set a chance for crop to survive winter cold (it checks once per every winter)
* new config in Season section for crops to not perish immediately but gradually freeze to death in set amount of seconds
* new config in Season section for cultivated ground to become regular dirt in Winter. This way you will have to cultivate your farming grounds every Spring (disabled by default, needs testing for balance)

# 1.6.10
* better compatibility with worlds stretched by EWS
* some new modifiers available in custom seasonal stats (for stamina, swim, adrenaline and stagger)
* fixed Custom music
* custom music tracks will now properly update its properties on json file change
* fixed \"remove\" part of seasonal biome environments JSON file

# 1.6.9
* fixed rare occasional error when ESP looks on some MWL locations
* fixed rare occasional error if local player has no netView component initialized

# 1.6.8
* night length will be changed gradually between seasons

# 1.6.7
* Call To Arms patch
* fixed potential weather desync bringed in version 1.6.5
* better ice floes behaviour in a distance and on large waves

# 1.6.6
* fixed an ice floes being left after winter is ended
* ice floes will no longer spawns again during one season (you can clear the water and it will stay for a whole winter)
* there should be no occasional double spawns of ice floes
* ice floes position, size and rotation will be different between different seasons
* ice floes will more differentiate in sizes and should overlap less

# 1.6.5
* improved compatibility with EWD and EWS
* added direct incompatibility with LongerDays
* tweaks for ice floes: generation, interaction and mass

# 1.6.4
* current day and season recalculation on day length change

# 1.6.3
* proper current day calculation on initialization when custom day length used

# 1.6.2
* proper world edge handling (no more walking on the air)
* KG Marketplace territories compatibility (no more map resetting)
* mod description updated

# 1.6.1
* fixed bogwitch custom trader item list

# 1.6.0
* internal structural clean up
* seasonal state calculation made more sensitive to time skips and jumps
* fixed rare collision of season and day initialization on start up

# 1.5.3
* fixed issue with white grass inside shield dome

# 1.5.2
* fix of minor issue with occasional NRE possibly preventing season day change
* new config value to override season day
* improvements to grass in dome feature

# 1.5.1
* grass inside shield dome at winter
* supported plants from Herbalist and CookingAdditions

# 1.5.0
* major FPS optimization
* fish should now stays below ice
* floating containers (e.g. cargo crates) can now be placed above ice surface (config disabled by default)
* torch as fire source now should be properly disabled in mountains

# 1.4.5
* ServerSync updated

# 1.4.4
* patch 0.220.3
* little fixes here and there

# 1.4.3
* terrain recoloring throttled a bit when shield generator radius is changing rapidly
* vines on a wall will be more consistent in its seasonal color
* grass will change colors every 2 days instead of every day
* new config option (Getting Wet in winter causes Cold) to get Cold status along Wet status in winter if not protected with mead
* freezing while swimming option in winter will ignore cloth but respect frost resistance mead
* more precise Pickable respawn calculations
* new config option for hover text with respawn time for Pickable
* new visual hover type for plants, pickables, beehives: Bar
* more clear hover info on pickables which is winter resistant or protected by fire or vulnerable to cold

# 1.4.2
* EpicLoot Serpent bounty made no longer obtainable when water is frozen to prevent infinite loop
* changes to cache settings to ignore certain redundant objects
* season calculation throttled to improve performance a bit

# 1.4.1
* Custom Textures fixed
* Eyescream can be used to get rid of overheat debuff in Summer
* Torch will no longer protects from mountains and deep north freezing
* You will not get overheat debuff in cold environment in Summer

# 1.4.0
* bog witch

# 1.3.16
* option to set current day as global key

# 1.3.15
* heat from fire protects crops and pickables from winter perish
* fixed visuals for ship frozen under water
* new test option to make frozen Karve inventory available after water freeze
* fish positioning in frozen ocean finally fixed

# 1.3.14
* fix for season timer blinking text
* fix for clutter error on destroy

# 1.3.13
* bloom properly disabled in Winter every time after applying graphic settings

# 1.3.12
* clutter control compatibility with Expand World Data
* option to reduce snow storm particles amount in Winter

# 1.3.11
* proper protection from freezing death in Winter
* minimal hp of freezing protection is 5
* minor bulletproof for incorrect prefab variant initialization
* option in status effect text to see both current day and time to season end

# 1.3.10
* time to season end calculation refined

# 1.3.9
* fixed timer string for last portion of last day of a season

# 1.3.8
* shield generator affects terrain color

# 1.3.7
* fix for undying winter crops and crops to control growth

<details>
<summary><b>Changelog History</b> (<i>click to expand</i>)</summary>

# 1.3.6
* potential fix for environments (weather) synchronization

# 1.3.5
* better support for HD variants of Custom Textures

# 1.3.4
* option to automatically disable Bloom in Winter (it will not change Graphics setting, only disables posteffect)

# 1.3.3
* a little bit of bulletproof for custom clutters

# 1.3.2
* a little bit of bulletproof for textures

# 1.3.1
* a little bit of bulletproof for clutter system
* control trader config now works properly
* season and day change stability improved

# 1.3.0
* custom music support for use in seasonal environments
* environments sync fix

# 1.2.8
* shield generator protects from Winter only by default
* fixed terminal issue for server_devcommands "Auto exec" feature

# 1.2.7
* shield generator as green house is disableable feature now

# 1.2.6
* season day sync fix
* shield generator works as green house negating seasonal effects

# 1.2.5
* more stable and responsive synchronization of files/values
* fix for season change visual day 1 issue

# 1.2.4
* more stable season state synchronization
* full support for skiptime command in both directions

# 1.2.3
* map compatibility with Expand World Size

# 1.2.2
* better compatibility with Expand World Data, Expand World Size and Structure Tweaks

# 1.2.1
* custom biome settings (minimap winter colors and terrain seasonal ground colors)
* seasonal items fix
* Swamp-Mistlands border fix

# 1.2.0
* new seasonal clutters (flowers for spring)
* seasonal clutter control
* custom textures support

# 1.1.13
* environment related console spam on season change fixed
* Plains-Swamp border temporary fix (could be disabled)

# 1.1.12
* grass control will be applied immediately after config change

# 1.1.11
* water state update on Ashlands enter/exit
* fish placed under the ice correctly

# 1.1.10
* Ashlands
* grass control extended and moved to distinct JSON file
* tree regrowth chance

# 1.1.9
* patch 0.217.46

# 1.1.8
* fix for day luminance control

# 1.1.7
* default colors adjustment
* default support for roof pieces from MissingPieces, FineWoodBuildPieces, Balrond ElvenRoof, Balrond Shipyard, OdinArchitect, MoreGates

# 1.1.6
* fix for wood and meat drop
* added configurable wood and meat list to control drop

# 1.1.5
* minor fix for pickable spawn on dedicated server

# 1.1.4
* Expand World Data compatibility
* minor refinements here and there

# 1.1.3
* Ice floes climb fix for large scale floes
* Resetseasonscache command returned

# 1.1.2
* plants to control growth configurable list
* configurable ice floes scale
* freezing death with exactly 1 hp fix

# 1.1.1
* Cache settings force synced from server to clients
* Cache moved to \BepInEx\cache
* Cache rebuild caused by console command will be done in background (but in main thread which cause noticeable lag, that's ok)
* Cache settings extended with bushes colors category
* Cache will be stored by revisions (which depends on cache settings)
* Default recoloring refinements

# 1.1.0
* Recoloring settings (you can now control the way mod generates textures)
* rebuild cache console command ("resetseasonscache")
* default recoloring refinements
* setting seasonal key at day change
* fix for control stats couldn't be disabled completely
* fix for ice floes floating in the air

# 1.0.13
* you can climb on ice floe

# 1.0.12
* option to hide buff info in Raven menu 
* option to set amount of ice floes in winter
* option for crops and pickables to perish in winter 
* option to make selected crops not to perish in winter
* proper coloring of raspberry bushes (delete Cache folder to recreate the cache)
* proper pickable and plants growth control 
* proper recoloring freshly planted pickables and crops
* seasonal changes properly ignores objects located in interior, Mountains, DeepNorth and Ashlands


# 1.0.11
* hide grass in winter enabled by default (now you can set period in days)
* day length in seconds config option
* GammaOfNightLights better compatibility
* minor frozen ship refinements

# 1.0.9
* dedicated server ice floes fix

# 1.0.8
* remade config setting for frozen water surface (now you can set period)
* added ice floes spawning in ocean in set period of days
* you can now build on ice (frozen water surface)
* added option to hide grass in winter
* fixed unmatched spawn biomes in random event
* added custom skills support for custom buff settings (added by Jotunn or SkillsManager)
* added localization for "All" skills in Raven menu

# 1.0.7
* major optimization

# 1.0.6
* water and terrain control rework
* refinements and optimizations
* time skip refinements
* removed incompatibility with LongerDays

# 1.0.5
* optional global key setting
* timer to the end of current season in Raven menu
* total day in season counter in Raven menu
* fish pushed above frozen surface fix
* fixed season sync in multiplayer
* fixed occasional bug leading to long sleep skip between seasons
* fixed rescaled time calculation

# 1.0.4
* optional placing ships above the ice surface
* more stable freezing ships in the ice surface
* season change on sleep when loading screen is up
* status effect info always shown in Raven menu
* day number in status effect info in Raven menu
* optional replacement of seasonal status effect icons
* optional world dependent realtime season calculation settings
* placing new objects while frozen water surface fix

# 1.0.3
* fixed typo in traders list synchronization from server

# 1.0.2
* water surface will be frozen after set day of winter (and become slippery)
* beehive, maypole, xmastree recolor (delete Cache folder to get new textures)
* traders now have customizable seasonal items to sell
* option to change seasons only when sleeping
* added incompatibiliy TastyChickenLegs.LongerDays (leads to unpredictable behaviour, have similar option)
* more stable season change
* refinements and fixes

# 1.0.1
* Running on dedicated server fixed
* Freezing while smimming in winter
* Prevent using bed with torch as a firesource
* thunderstore package restructured

# 1.0.0
 * Initial Release

</details>