### 3.1.12
- Fix localization issue due to patch 0.221.10
### 3.1.11
- Fix issue with ZenSign
- While I was viewing it...I updated code to early exit, easier to read, implicit checks for Unity object lifetime are now explicit. Probably didn't do all I could, but I was lazy.
### 3.1.10
- Update ServerSync internally
### 3.1.9
- Fix sign issue with vanilla signs
### 3.1.8
- Reduce the internal asset bundle size
- Increase the health of all carts by 300% of their existing values. This should help with Ashlands environment damaging and other things one-tapping them during poor network with other players. Additionally, make the Black Forge Cart resistant to Ashlands damage.
- Add in the ability to upgrade the carts, simply use the upgrade hammer piece on the cart. Visuals will change depending on the cart level. Tried to stay true to vanilla extensions here, there are some slight modifications to the visuals of the extensions. Must have the correct requirements for the next upgrade level.
- Make the inventory/storage access of the carts a bit easier to access.
- Inventory for the carts is now placed into a container on destroy. Additionally, the upgrade resources are placed into the container as well.
- Cart's now react to snow and rain better. Cauldron cart is the current exception.
- Add bumper stickers to the carts. This is essentially a sign built into the back of the cart. You can now name your carts! (option is configurable if you don't want to show the signs). This option is synced with the server for consistency and should live update.
- When you upgrade a cart, there is a message that will display above the cart to confirm the upgrade.
- Make some changes so that only the current network owner of the cart is trying to update the anti-tipping system. This should hopefully prevent issues if someone with a high ping is trying to update the cart.
- [Code refactor] Move my patches out of the main plugin and into a separate file.
- Working on more carts (Cartography, Mage table, etc)
### 3.1.7
- Fix issue with a patch that would cause spam on world loading in.
- Fix LOD issue, hover text, and animation state with Cauldron cart.
- Fix issues with scripts.
- Black Forge cart now has a roof.
- New carts are still work in progress. I'm sorry for the delay.
### 3.1.6
- Bog witch update.
- Rebuilt the carts from the ground up. This took awhile. Sorry. Though, I added some new carts. Cauldron cart and Black Forge cart are new additions.
- Ignore the warnings about the shaders for now, it doesn't break anything and will be fixed in the next version.
- Next update will have more carts, texture fixes (the warnings in the log), and the ability to better upgrade them.
- This version works. That was the goal for the moment. As stated, next version will have the minor fixes with more stuff!
### 3.1.5
- Help with cart tipping.
- Fix placement effects
- More carts and updates coming soon. Pushing this a bit early while I can/have been sitting on the code.
### 3.1.3/3.1.4
- When using a cart, the camera will not collide with the cart.
### 3.1.2
- Update for Ashlands
- Update internal code to use the latest PieceManager code as well as some fixes to patches.
### 3.1.0
- Update to use the latest BepInEx, Valheim Version,  and ServerSync as references.
- Update to my latest PieceManager code.
- Update the carts to use the "Crafty Carts" category in the build menu by default now.
- Add in hash version checking for the mod. Client and Server versions now must match exactly.

### 3.0.8
- Update ServerSync internally
- Update PieceManager internally
### 3.0.7
- Fix loading issue due to latest PieceManager update.
    * Forgot to declare a category for the piece now. You can now change the category for each piece via the configuration manager/config file. (configuration manager will change it live)
### 3.0.6
- Update internal PieceManager code. Below are the specific changes you will notice in this mod.
    * Fix width in config manager, localization display, add building pieces in start up
### 3.0.5
- Add cart inventory size configs
- Compile against latest version of the game.
### 3.0.3/v3.0.4
- Never copy and paste kids! I'm sorry lol
### 3.0.2
- Fix Localization issue on hover text
### 3.0.1
- Fix the build/crafting bug (Thank you Zarboz for catching my derp!)
- Update Localizaton of the carts for all languages (except the cart description)
- Fix some visual bugs and hover issues

### 3.0.0
- Update all the code to now be completely different from the original. (Code can be found here [CraftyCartsRemake Github](https://github.com/AzumattDev/CraftyCartsRemake))
- Fixed issue with flicker of the cart's material by rebuilding the carts in Unity, not code.
- Logout and back in issue resolved by using my PieceManager's code.
- Made the carts harder to tip over. (Please note: By default, the heaver the cart gets...the harder it is to pull.)
- Added lights and storage to the carts. Making them a little more viable for roaming around.
- Config file renamed to `Azumatt.CraftyCarts.cfg` to reflect the new config options and not conflict with any old files
- Update to use the latest BepInEx, Valheim Version, and ServerSync.
- Update README.md on github and here. Added credits inside the code to Rolopogo. Thank you once again for an amazing mod idea. Glad that I got to continue the dream.
### 2.1.0
- Compatibility with RRR and custom mobs causing carts not to go into the object database.
- Add config option for cart weight changes.
### 2.0.0
- Remake/Port to Hearth & Home update, removed the need for a Lib.
### 1.1.0
- Carts are now able to see extensions in range
- Carts center of mass is now lower, so they should be more stable
### 1.0.1
- Readme fix
### 1.0.0 - (18/04/2021)
- Release