# Changelog

### 1.6.8 (Update brought to you by GraveBear and the other Skiolbir)
- Fixed Stone Arch Mesh for texture mapping.

### 1.6.7 (Update brought to you by GraveBear)
- Added Bear Meat to food smelter and compost.

### 1.6.6 (Update brought to you by GraveBear)
- Adjusted some of the UV mapping of mesh

### 1.6.5 (Update brought to you by GraveBear)
- Fixed issue with some layer tags and colliders

### 1.6.4 (Update brought to you by GraveBear)
- Fixed issue with Marble Creep Wide randomly rotating when placed... on a 2nd piece

### 1.6.3 (Update brought to you by GraveBear)
- Fixed issue with Marble Creep Wide randomly rotating when placed.

### 1.6.2 (Update brought to you by GraveBear)
- Fixed issue with Grilled Neck Tail in the food smelter

### 1.6.1 (Update brought to you by GraveBear)
- Changed shader settings for more shadows

### 1.6.0 (Update brought to you by GraveBear)
- Changed stability of some walls

### 1.5.9 (Update brought to you by GraveBear)
- Changed stone arch stability settings.

### 1.5.8 (Update brought to you by GraveBear)
- Changed some pieces that were set as "Stone" to "Iron" to allow for greater support. Added "Ash Resistance" to stone pieces to prevent wear due to Ash Damage.

### 1.5.7 (Update brought to you by GraveBear)
- Fixed more snap points, stone stair center of mass issues.

### 1.5.6 (Update brought to you by GraveBear)
- Fixed more snap points, some colliders, fixed flag for stone/marble pieces for burnable.

### 1.5.5 (Update brought to you by GraveBear)
- Fixed some of the Snappoint issues

### 1.5.4 (Update brought to you by GraveBear)
- Updated PieceShader on Copper Roofs to fix Shadow Issue.

### 1.5.3 (Update brought to you by GraveBear)
- Added RawFish to compost conversions

### 1.5.2 (Update brought to you by GraveBear)
- Added drawbridge trigger for opening and closing at range of bridge.

### 1.5.1 (Update brought to you by GraveBear)
- Fixed drawbridge size/scale

### 1.5.0 (Update brought to you by GraveBear)
- Fixed sfx/vfx not registered on storage boxes.

### 1.4.9 (Update brought to you by GraveBear)
- Fixed negative mesh scale on chests.

### 1.4.8 (Update brought to you by GraveBear)
- Fixed folders that were removed by thunderstore.

### 1.4.7 (Update brought to you by GraveBear)
- Fixed broken refs

### 1.4.6 (Update brought to you by GraveBear)
- Fixed broken snap points on Big 45 Beam

### 1.4.5 (Update brought to you by GraveBear)
- Fixed food smelter - restored previous placement restrictions.

### 1.4.4 (Update brought to you by GraveBear)
- Fixed missing textures

### 1.4.3 (Update brought to you by GraveBear)
- Fixed issue preventing Marble Creep Out - Wide removal

### 1.4.2 (Update brought to you by GraveBear)
- Fixed warnings about failed texture replacement.

### 1.4.1 (Update brought to you by GraveBear)
- Moved the mod back to Jotunn while I look into issues with structure integrity and missing pieces.

### 1.4.0 (Update brought to you by GraveBear)
- Fixed several snappoint issues.
- NOTE: Please delete any old config files or localization files for this mod in your configs folder.

### 1.3.9 (Update brought to you by GraveBear)
- Moved mod to PieceManager
- Fixed missing snappoints on some prefabs
- Added configuration options for pieces.

### 1.3.8 (Update brought to you by GraveBear)
- Fixed issues with Food Smelter Placement.

### 1.3.7 (Update brought to you by GraveBear)
- Fixed Hidden Floor collider and error with W&T.

### 1.3.6 (Update brought to you by GraveBear)
- Fixed some of the piece text and localization

### 1.3.5 (Update brought to you by GraveBear)
- Fixed missing texture for place effects

### 1.3.4 (Update brought to you by GraveBear)
- Moved assets to Bogwitch Rip to support latest piece and w&t scripts.
- Added support for Mac and Linux Graphic API's
- Fixed Surtling Lanterns.
- Corrected broken animations on surtling cores, smoothed rotations of animations. 
- Removed "Surtling Lantern Fix" from mod.


### 1.3.3 (Update brought to you by Azumatt)
- Remove the patcher and pre-patch the dll for you. Since modifications in memory caused issues with the AzuAnticheat (rightfully so), that I didn't account for.
- Move the changelog to the changelog tab/file.
- Fix up the README file to remove redundancy. While doing so, I noticed Rae's Distribution notice. This essentially gives me permissions to work on this mod more directly. Expect some updates soon that aren't external dll patching.
- Note:
    In my tests, the patchers folder was removed automatically when downloading this version, so you shouldn't have to remove manually. If you're experiencing issues, check there first.
    Additionally, as of right now I'm patching the dll and making the needed changes externally as a way to prevent having to rebuild this mod's assets. Though, as stated above, it appears I can take a more hands on approach without his permission. I'll be doing that soon, especially since I can keep his name and update in-place.

### 1.3.1/1.3.2 (Update brought to you by Azumatt)
- Un-deprecate the mod.
- Add OdinArchitectVersionPatcher to BepInEx/patchers folder to show correct version in chainloader.
- Add OALanternFix to fix the issues people were having with the surtling lanterns.

### 1.3.0
- Updated for latest version (Ashlands update)
- Updated Jotunn and core libraries

### 1.2.7
- Changed the chests size to don't exceed player inventory slots
- Reduced Bronze Storages size to 6/4 and 6/3
- Reduced Iron Storages size to  8/4 and 8/3
- Reduced Storage Decors sizes to 6/3 (Crates and Barrels)
- Duplicated StoneMarble column should be fixed now, it's vertical
- Changed all the "StoneMarble" pieces material type from stone back to marble. This should improve structural integrity and pieces crumbling.
- Changed the Stone Chisel layer for item which repair auto-pickup of it.
- Reduced storages costs by half - metals cost.
- Reduced storages visual size and fixed a bit snappoints, they should fit better for now
- Added configs for rows and columns of each container. Barrels and Crates are sharing the settings as they're same size. Storages have separated settings.
- Fixed some NRE problems for LODs of containers and pieces.

### 1.2.6
- Fixed AntiTroll Sharpstakes Wear'n'Tear, again and finally
- Changed big wooden floors wood type from normal wood to hard wood

### 1.2.5
- Updated for latest game version
- Updated for latest Jotunn version
- Fixed localization issues with some stone pieces
- Root folder is now `plugins` like before. Should fix installing this mod with ModManagers.
- Fixed AntiTroll Sharpstakes Wear'n'Tear
- Fixed Stone Wall Cross 26 Wear'n'Tear
- Tweaked Stone Marble pieces Wear'n'Tear (i think so)
- This mod will be not compatible with Valheim+