[prefab]
PropsTable
CrossbowWood_TW

[forcefallback]
mat:weapons1                      # fletcher table prop
mat:Wooddoublesided_mat_TW
mat:Totem


[useshader]
mat:smoke_TW 		"Legacy Shaders/Particles/Alpha Blended"
mat:mussle_smoke_TW 	"Legacy Shaders/Particles/Alpha Blended"
mat:fogTW 		"Legacy Shaders/Particles/Alpha Blended"
mat:block_waveTW	"Legacy Shaders/Particles/Alpha Blended"
mat:rocksTW "Custom/Creature" _Color=#6B6259FF  # changed from white cubes to grey
mat:frost_TW "Legacy Shaders/Particles/Alpha Blended"
mat:"Spell 1" "Legacy Shaders/Particles/Additive"
mat:"Spell 5" "Legacy Shaders/Particles/Alpha Blended"
mat:blood_splatpoisongreen_TW	"Legacy Shaders/Particles/Alpha Blended"
mat:dust_particle_pixelTW "Legacy Shaders/Particles/Alpha Blended"
mat:ooze_smoke_TW	"Legacy Shaders/Particles/Additive"
mat:wraith_purplesmoke_TW "Legacy Shaders/Particles/Additive" _TintColor=#C040FF
mat:CrudeBow_mat "Custom/Creature" _Color=#9C7B4Eff # fletcher table prop,Crude Crossbow
mat:bronzedark_mat_TW "Custom/Creature" _EmissionColor=#000000 _UseGlossmap=1 _MetalGloss=0.7 _Glossiness=0.7 _Metallic=1
mat:bronze_mat_TW "Custom/Creature" _EmissionColor=#000000 _UseGlossmap=1 _MetalGloss=0.7 _Glossiness=0.7 _Metallic=1
mat:copper_TW "Custom/Creature" _EmissionColor=#000000 _UseGlossmap=1 _MetalGloss=0.7 _Glossiness=0.7 _Metallic=1
mat:silver_mat_TW "Custom/Creature" _EmissionColor=#000000 _UseGlossmap=1 _MetalGloss=0.7 _Glossiness=0.7 _Metallic=1
mat:bronze_brighter_mat_TW "Custom/Creature" _EmissionColor=#000000 _UseGlossmap=1 _MetalGloss=0.7 _Glossiness=0.7 _Metallic=1
mat:reddarkclothborderless_mat_TW3 "Custom/Creature" _EmissionColor=#000000
mat:"bronzedark_mat_TW29 666" "Custom/Creature" _EmissionColor=#000000
mat:bronzeaxehead_matTW "Custom/Creature" _EmissionColor=#000000

[forcetransparent]
mat:demolisher_shockwave_TW

