[forcefallback]
mat:chalice_flame
mat:chalice_water_do
mat:chalice_bubbles_DO
mat:obelisk_water_do


[forcetransparent]
mat:zDoor3


[useshader]
mat:pixel_additive_stormcaller "Legacy Shaders/Particles/Additive" _TintColor=#E8F4FF
mat:HolderMagicMain "Custom/Creature" _EmissionColor=#000000 #changed intense white to normal

